Plane

A flat plane in space, with an origin, a normal and axes of its own. Where a Solid is taken, a Plane counts as the half-space behind it.

Also fits

A Plane also fits an input that takes a Frame, a Solid or a Number.

Properties

Solid Solid

The half-space on the side opposite the normal, as a Solid.

Frame Frame

The plane's coordinate frame: an origin plus orthonormal X, Y and Z axes.

Origin Point

The point on the plane closest to the world origin.

Normal Vector

The plane's unit normal.

ScalarField Number

Signed distance to the plane, dot(p, normal) − offset; use it to drive a Range Map or to clip.

Transform Transform

The affine map from the plane's local frame to world coordinates.

Inverted Solid

The opposite half-space: this plane with its normal flipped.

List of Plane

Items that are each a Plane. One Plane wired where a list is taken counts as a list of one. A list wired where one Plane is taken runs the block once per item.

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Taken by

Clever Design GmbH · Einsiedeln, SwitzerlandPrivacy · Imprint