Robust Tet Mesh

Fills a surface mesh with tetrahedra even when the mesh is flawed (self-intersections, holes, degenerate faces), using fTetWild. The boundary is rebuilt and may move up to the tolerance away from the input. Slower than Tet Mesh, which is the better choice for clean input.

Inputs

Domain Mesh

The surface mesh to fill with tetrahedra. Required.

Takes: any block that gives Mesh (14 blocks)
Edge length Number

Target tetrahedron edge length in mm (default 2), one value for the whole mesh.

Shape quality Number

0 to 10 (default 5): how hard the tets are optimized toward regular shapes. Higher values also give a finer mesh.

Tolerance Number

How far in mm the rebuilt boundary may stray from the input surface. Unset: 0.001 × the bounding-box diagonal.

Output

Tet Mesh

Used by: any block that takes Tet Mesh (28 blocks)

Properties

Values the block gives besides its output. The editor lists them under Properties, and an input can read one by reference.

CellCount Number

How many volume elements (hexahedra or tetrahedra) the mesh has.

Edges List of Curve

Each distinct element edge as a line segment.

Surface Mesh

The outer boundary faces as a surface Mesh.

VertexCount Number

How many vertices (FE nodes) the mesh has.

Vertices List of Point

The position of every vertex.

What implicit modeling is

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