Fills the inside of a closed surface mesh with tetrahedra. The mesh's own triangles become the boundary unchanged; to tet-mesh a Solid, turn it into a surface mesh first (e.g. Solid to Mesh).
The closed surface mesh to fill; its triangles are kept exactly. Required.
Target tetrahedron edge length inside the mesh, in mm (default 2). One number; a varying field is refused.
How fast elements may grow larger away from the surface, at least 1.002 (default 2). From about 1.35 up the result no longer changes.
Optional points that must become nodes of the tet mesh. Each has to lie inside the domain and off its existing vertices, or the block refuses.
Values the block gives besides its output. The editor lists them under Properties, and an input can read one by reference.
How many volume elements (hexahedra or tetrahedra) the mesh has.
Each distinct element edge as a line segment.
The outer boundary faces as a surface Mesh.
How many vertices (FE nodes) the mesh has.
The position of every vertex.