Rebuilds a surface mesh with elements of a target edge length. Curved areas get smaller elements (span angle), sizes change gradually (growth rate), and edges sharper than the feature angle are kept. Vertices land on the exact Solid when the mesh came from one, else on the input mesh. A mesh that came from a Solid thinner somewhere than about a fifth of the target edge length is refused by name, with where (a lattice, a thin wall): Solid to Mesh meshes it. So is a result from a Solid that comes out not closed (a gap, an edge where more than two faces meet, a point where the surface touches itself), with what you can do. Remove small pieces acts where the mesh is rebuilt from its Solid: separate pieces with less surface than Small piece size are removed as meshing debris while it is on (the default), and the mesh's Removed pieces and Share removed say how many and how much (0 where the mesh is remeshed as it is); above 1 % of the part's volume it warns that the part may have fallen apart.
The surface mesh to rebuild. Required.
Target edge length in mm (default 1). Wire a scalar field to vary it over space; a varying field then overrides the span-angle and chord-height sizing.
Element shape: triangle (default), quad or quad_dominated. Quad shapes use the quad remesher, which sizes by edge length alone, so changing the other sizing inputs with a quad shape is refused.
Largest angle in degrees one element may cover on a curved surface (default 30); lower values refine curved areas.
Remove separate pieces with less surface than Small piece size: specks the sampling leaves where a surface only grazes it (default on). The mesh's Removed pieces and Share removed say what was taken off; above 1 % of the part's volume the block warns that the part may have fallen apart. Off, every piece is kept, and the block says how many. Only when Remesh rebuilds the surface from its Solid (a closed mesh made from a Solid); remeshing any other mesh removes nothing.
The size under which Remove small pieces removes a piece, in percent of the largest piece's surface area (default 0.1 %).
How fast neighbouring element sizes may grow, above 1.001 (default 2); lower is more uniform.
Edges of the input whose faces meet at more than this angle in degrees are kept as sharp edges (default 45).
Smallest allowed edge length in mm (default 0: chosen automatically).
Optional largest gap in mm between an edge midpoint and the true surface. Empty or 0: not used.
Size below which small features would be deleted. Only 0 or empty (no deletion) is supported; any other value is refused.
Values the block gives besides its output. The editor lists them under Properties, and an input can read one by reference.
The mesh as a Solid, from its baked signed-distance field.
The axis-aligned extent of the mesh.
True when the mesh is watertight: it has no open boundary edges.
True when no edge is shared by more than two faces.
Each distinct mesh edge as a line segment.
How many triangles the mesh has.
True when every triangle is wound the same way as its neighbours.
How many separate small pieces the block's Remove small pieces took off the mesh it made: pieces with less surface than its Small piece size. Given by Solid to Mesh, Solid to Delaunay Mesh and Remesh (0 where none was removed, or where Remove small pieces is off); not listed for other meshes.
True when some pair of non-adjacent faces cross each other.
The volume of the pieces Remove small pieces took off, in percent of the part's: the volume the mesh enclosed before they were removed. Above 1 % the block warns that the part may have fallen apart. Given by Solid to Mesh, Solid to Delaunay Mesh and Remesh; not listed for other meshes.
The tolerance the mesh was made at: the largest distance from the Solid's surface it was made within. Given by Solid to Mesh, from its Tolerance or a connected Print Process (Tolerance source says which); not listed for other meshes.
Where the Tolerance came from: the block's Tolerance (at its default, set, or wired), or a connected Print Process — a third of its Smallest feature, where that is finer. Given by Solid to Mesh; not listed for other meshes.
How many vertices the mesh has.
True when the faces around each vertex form one connected fan.
The position of every vertex.