Extrude

A solid made by pushing a built-in 2D shape (rectangle, ellipse or airfoil) straight along Z, centered on a point. Use Rotate or Move to orient it.

Inputs

Center Point

Center, from a wire; replaces the typed value.

Takes: any block that gives Point (13 blocks)
Height Number

Total length along Z; half of it lies on each side of the center.

Section Choice

The 2D shape pushed along Z: a rectangle whose corners can be rounded, an ellipse, or an airfoil (a symmetric teardrop whose round nose tapers to a sharp tail).

Size 2D Vector

Full width and height of the rectangle (u, v).

Round Number

Radius of the corner rounding; 0 keeps sharp corners, and it is capped at half the shorter side.

Radii 2D Vector

Half-width and half-height of the ellipse (u, v).

Chord Number

Length from nose to tail.

Thickness Number

Diameter of the round nose, which is also the widest point.

Output

Solid

Used by: any block that takes Solid (95 blocks)

Properties

Values the block gives besides its output. The editor lists them under Properties, and an input can read one by reference.

Solid Solid

The extrusion as a Solid.

Center Point

The extrusion's center point.

BoundingBox Bounding Box

The axis-aligned extent of the extrusion.

ScalarField Number

The extrusion's signed distance, as a field.

In the demos

What implicit modeling is

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