A copy of a plane moved along its own normal by a signed distance: positive moves it the way the normal points, negative the other way. Its direction stays the same.
Distance, from a wire; replaces the typed value. A wired field varies the offset from point to point.
Values the block gives besides its output. The editor lists them under Properties, and an input can read one by reference.
The half-space on the side opposite the normal, as a Solid.
The plane's coordinate frame: an origin plus orthonormal X, Y and Z axes.
The point on the plane closest to the world origin.
The plane's unit normal.
Signed distance to the plane, dot(p, normal) − offset; use it to drive a Range Map or to clip.
The affine map from the plane's local frame to world coordinates.
The opposite half-space: this plane with its normal flipped.