Simplex Noise

Smooth pseudo-random 3D noise (simplex) as a scalar field, with values roughly between −1 and +1.

Inputs

Random seed Number

Picks the noise pattern; the same seed always gives the same field.

Frequency Number

Feature density: positions are multiplied by this, so a higher value gives smaller, closer features.

Output

Number

Used by: any block that takes Number (95 blocks)

Properties

Values the block gives besides its output. The editor lists them under Properties, and an input can read one by reference.

Solid Solid

The field read as a Solid whose surface is where the field is zero.

BoundingBox Bounding Box

The box the field is evaluated in.

Negative Number

The field with its sign flipped (−f), which swaps inside and outside.

Redistanced Number

The field divided by its gradient length (f/|∇f|) so it reads close to a true distance; the zero set does not move.

What implicit modeling is

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