Scatters a set number of random points over a mesh surface, by area. An optional spacing field sets where they gather: closer where it is smaller. Settle steps then push points that sit too close apart, along the surface. The same seed always gives the same points.
The surface mesh to place points on.
How many points to make, from 1 to 100,000.
Seed for the random numbers; the same seed always gives the same points.
How many times points that sit too close push each other apart, from 0 to 50. Points stay on the surface.
Optional field: the wanted distance between points. Points sit closer where it is smaller; the count stays as asked. It must be above zero on the mesh.
Values the block gives besides its output. The editor lists them under Properties, and an input can read one by reference.
How many points the list holds.
The axis-aligned extent of all the points.