Rebuilds a mesh from quads (QuadWild feature-line remesher) that follow the input's curvature and sharp creases, so holes and rims stay clean quad edges. The quad size comes from a target count, or from an edge length when Quad size is set to Edge Length.
The mesh to convert; the only geometry source. Required.
How the quad size is set: by how many quads there should be, or by the edge length each quad should have.
Approximate number of quads (default 2000, at least 8).
Wanted quad edge length in mm (default 10), e.g. to match the spacing a pattern on the quads needs.
Which edges of the mesh are creases, kept as quad edges. From Mesh: the edges the mesh was made with as sharp (Solid to Delaunay Mesh with Sharpen on); a mesh without them is refused. By Angle (default): edges where the faces meet at more than the feature angle, for meshes that carry no creases, such as imports. Off: only open borders.
Angle in degrees between two faces above which their edge counts as a crease (default 35).
Values the block gives besides its output. The editor lists them under Properties, and an input can read one by reference.
The mesh as a Solid, from its baked signed-distance field.
The axis-aligned extent of the mesh.
True when the mesh is watertight: it has no open boundary edges.
True when no edge is shared by more than two faces.
Each distinct mesh edge as a line segment.
How many triangles the mesh has.
True when every triangle is wound the same way as its neighbours.
How many separate small pieces the block's Remove small pieces took off the mesh it made: pieces with less surface than its Small piece size. Given by Solid to Mesh, Solid to Delaunay Mesh and Remesh (0 where none was removed, or where Remove small pieces is off); not listed for other meshes.
True when some pair of non-adjacent faces cross each other.
The volume of the pieces Remove small pieces took off, in percent of the part's: the volume the mesh enclosed before they were removed. Above 1 % the block warns that the part may have fallen apart. Given by Solid to Mesh, Solid to Delaunay Mesh and Remesh; not listed for other meshes.
The tolerance the mesh was made at: the largest distance from the Solid's surface it was made within. Given by Solid to Mesh, from its Tolerance or a connected Print Process (Tolerance source says which); not listed for other meshes.
Where the Tolerance came from: the block's Tolerance (at its default, set, or wired), or a connected Print Process — a third of its Smallest feature, where that is finer. Given by Solid to Mesh; not listed for other meshes.
How many vertices the mesh has.
True when the faces around each vertex form one connected fan.
The position of every vertex.