References
- Axis — An infinite straight line with a direction, set by a point on it and a direction vector.
- Frame — A local coordinate system: an origin plus three perpendicular axes.
- Interpolated Point — A point on the straight line through two points, placed by a factor: 0 lands on Point 1, 1 on Point 2, 0.5 halfway.
- Local Point — A point placed by X, Y and Z coordinates measured in a local frame instead of the world axes.
- Offset Plane — A copy of a plane moved along its own normal by a signed distance: positive moves it the way the normal points, negative the other way.
- Point — A position in space given by X, Y and Z coordinates.
- Point-Normal Plane — A plane through a point, facing a normal direction.
- Project Points to Plane — Drops every point of a list straight onto a plane, along the plane's normal.
- Scatter Points in Solid — Scatters random but evenly spread points inside a Solid.
- Scatter Points on Mesh — Scatters a set number of random points over a mesh surface, by area.
- Spread Points — Spreads an exact number of points evenly over a surface: a mesh, or a Solid's surface.
- Vector — A fixed 3D direction given by its X, Y and Z parts.